March 24, 2016

The Big Windup!

I apologize for casting ill-informed aspersions, but when it comes to pastimes, football, baseball, and golf (and sumo) are more watchable ways of passing time than basketball, soccer, and hockey. The latter three are hampered by the wearying back and forth and back and forth that makes tennis boring too.

It's too stupidly easy to score in basketball, too stupidly difficult in soccer and hockey (soccer and hockey are what happen when human beings attempt to illustrate Brownian Motion).

What sets football, baseball, golf (and sumo) apart is the pacing. The punctuation. The pauses. The paragraph breaks. Winning depends on more than fine-tuned twitch responses, which, while demonstrating impressive physical prowess, make for a lousy narrative structure.

Granted, I rarely watch any sports event all the way through. Not even the Super Bowl (unless there's nothing else better on). But I will watch a sports movie all the way through. Especially a decent baseball movie.

The structure of baseball, the strategy of the game, the timing and pacing, allow it to become the drama itself. This is hardly news in Hollywood: The Natural, The Bad New Bears, The Sandlot, Bull Durham, The Rookie, and For Love of the Game, to start with.

And it's no less true of the sports drama in Japan, where baseball constitutes its own wide-ranging subgenre. And it is certainly applies to The Big Windup! based on the award-winning manga by Asa Higuchi.

As with many baseball stories, The Big Windup! concentrates on the "battery," the combination of the pitcher and catcher. It's a setup that brings to mind Bull Durham, with Tim Robbins as the cocky young pitcher and Kevin Costner as the veteran catcher showing him the ropes.

Except that Higuchi starts this game with a screwball, giving us a protagonist who's an emotional basketcase. Ren Mihashi, the starting pitcher, is well-nigh pathologically insecure. Imagine the Tim Robbins character instead played by Woody Allen. Seriously.

As it turns out, Ren has no pitching speed but does have exquisite control, a skill that's gone unappreciated. Catcher Takaya Abe is certain he can use it to great effect—if he can keep Ren from dissolving into an angst-ridden puddle before getting to the mound.

Yes, this could become monumentally annoying, but Higuchi knows better than to deliver the same pitch over and over. Having established a character trait, he doesn't pound it into the ground. Because this is, first and foremost, a sports melodrama.

The opening episodes consist of putting the team together, tossing in a couple of dumb teenage jokes, establishing the school as the underdogs (an all-freshman team), gearing up to face the overwhelming favorites in the regionals of the Summer Koshien tournament.

After that, it's all baseball, baseball, baseball. In fact, the entire first season consists of two games—that go on longer than would the actual games.

The Yankees should hire her.
The only comparable example I can think of is For Love of the Game, which documents a single game in near real-time. In that case, though, Kevin Costner fills its 137 minutes doing a lot of ruminating about things that have nothing to do with baseball.

The players in The Big Windup! think about nothing but baseball.

Now, I have a hard time believing that professional athletes think that much while they're playing the game, let alone high school freshmen. And yet this deconstruction of the sport at practically the atomic level works for a non-sports nut like me.

If you want to comprehend the egghead appeal of baseball, The Big Windup! is the perfect tutorial.

To be sure, this focused attention isn't monomaniacal. There are cute extraneous touches, like the baseball moms huddled together in the stands. And despite her ridiculous proportions, part-time manager Momoe is never depicted as anything but an excellent baseball tactician.

Even the quirky cheerleading culture in Japanese baseball gets its due (it's pretty much that way in real life too, only louder and more annoying).

Along the way, The Big Windup also clarifies the substance of dramatic conflict. There's more to a plot than how the tale ends. According to Nicholas Christenfeld and Jonathan Leavitt, "stories are not spoiled by spoilers." Knowing the ending can enhance enjoyment of a story.

So it could be that once you know how it turns out, it's cognitively easier—you're more comfortable processing the information—and can focus on a deeper understanding of the story.

As somebody who has only a glancing interest in who wins most sports contests (spoiler: Nishiura High wins), I can confirm that the difference between an interesting Super Bowl and a boring Super Bowl (the majority, it seems of late) has nothing to do with who wins.

It's all about how the game is played.

Related links

The Big Windup (CR Hulu)
The national Japanese pastime
Play ball!

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July 21, 2014

Of soccer and spoilers

Let's look at sports from a literary angle.

Perhaps the differences between the preferences of the average American sports fan (who cares about soccer every four years) and the rest of the world (who can't live without it) can be analogized to how people respond to the twists and turns of narrative plot.

More specifically, does knowing what's going to happen matter? Or put another way, do you read spoilers or studiously avoid them?

In Wired magazine, Jonah Lehrer sums up research by Nicholas Christenfeld and Jonathan Leavitt at U.C. San Diego. Testing the enjoyability of a range of short stories with and without spoilers appended, they concluded that "spoilers don't spoil anything."

Almost every single story, regardless of genre, was more pleasurable when prefaced with a spoiler. This suggests that I read fiction the right way, beginning with the end and working backwards. I like the story more because the suspense is contained.

As I argued before, it is the predictability in the strategic play of American sports--the sports fan knows what to expect, when and how--that makes them popular, while the inability to anticipate even a definitive ending in soccer is at the core of its appeal.

Soccer is a story where "anything can happen," including nothing. Soccer as postmodern theater: instead of Waiting for Godot we're "Waiting for a Goal." The genre in genre fiction, by contrast, is its own spoiler, where "the same only different" is a virtue.

Or put another way--to switch metaphors in the middle of the stream--American football (done well) is like a classical symphony while soccer (done well) is like jazz improvisation. And like soccer, I'm afraid I respect jazz a lot more than I actually enjoy it.

And I happily read spoilers.

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June 30, 2014

Why Americans like sports

As with most Theories of Everything, this will be an exercise in massive generalizations, gross oversimplifications, and carefree stereotyping.

For example, I'll leave out popular sports like skating and gymnastics (except at the end) where the "score" depends on an ultimately subjective evaluation of an athletic performance.

My next leap of logic is to define the popularity of a sport by the amount of regular weekend coverage on network television. Events periodically covered, like the Olympics, the World Cup, and Grand Slam tennis tournaments, don't count.

That makes limiting the field easy, leaving us with: football, basketball, baseball, golf, and NASCAR.

Two complaints commonly voiced about soccer are low scores and ties. Ties, yes. But football and baseball games can also be low scoring. A baseball game where a single pitcher allows no hits, errors, or runs is described as "perfect."

One of the biggest complaints voiced in turn about American sports is more telling: all that stopping and starting and time-outs that stretch a one-hour football game to three hours.

While I would agree that time-outs get mightily abused in basketball and football (and baseball could use some speeding up), the stopping and starting actually gets to the heart of the matter.

Because the stopping and starting is what makes a sport popular on American television. Specifically, the strategy of stopping and starting.

Yep, that's why the crashes matter in NASCAR too. Not only as a model of evolutionary bottlenecking, but because pitting at the right time--under green or risking waiting for a yellow--can make the difference at the end of the race.

All sports make you wonder what will happen next. The most popular American sports invite the viewer to anticipate the strategies each team will take next, and then watch to see if those predictions pay off when play resumes.

Thus the sport has to appeal to the armchair quarterbacks and backseat drivers and wannabee coaches and managers, who also demand that their predictions and expectations pay off quickly.

American football is designed to do just that, which has made it the blockbuster of spectator sports in America. As does golf, which commands comparably tiny audiences but is given saturation coverage most summer weekends.

Any paunchy, middle-aged man can imagine what he would do on the golf course if he had a swing like Tiger Woods, because every once in a great while, that paunchy, middle-aged man will hit a golf ball as well as Tiger Woods.

No, not imagine playing. Imagine strategizing: in this situation, that is what I would do. It's what every little kid playing sandlot football does when squats down in the huddle and traces a down-and-out on the palm of his hand.

The time-outs and game breaks give the coaches and players time to plan the next moves, the viewers time to take a breather and wonder, and the commentators time to examine the stats and discuss all the options when play resumes.

I had a World Cup game on last week as background noise (if anybody scores, it'll get replayed). No discussion of on-field strategies ever came up. Because there was nothing to discuss except what was happening right now.

Rather, soccer teams are described as personalities that shape the player interaction and the game as a whole. Nothing can be said about what will or won't happen at minute 1 or minute 89, except that 22 players will be kicking a ball around.

Want to "live in the moment"? Then soccer is for you. The moment is all you've got and it lasts for an hour and a half. As Dan observed in my last post on the subject:

There is a good portion of a game [of soccer] where there is no offense. Rather the players just push the ball forward and then fall back into defense. Why exhaust oneself to score a goal when the odds are so steep against it happening? [As a result], much of what happens in the game is inconsequential and everyone knows it.

I previously compared soccer to basketball, except with goaltending. Other than the obvious comparison to hockey, soccer also like tennis, slowed way down. Once the ball is in play, the action is real-time and mostly reflexive.

It's all about the now, and what the players are going to do right now is impossible to predict.

The offense will either do something brilliant--on the spur of the moment--or the defense will do something stupid--on the spur of the moment. This is what makes soccer a "performance" sport rather than a "strategy" sport.

Courtesy Wikipedia Commons.
The gymnast not falling off the balance beam, the skater not falling at the end of a jump, can be the difference between winning and losing. But while "not falling" may be a pleasant surprise, it isn't a strategy. It's a desire (or a desperate hope). It's all about the surprise at something unexpected happening.

Of course, in the end, all popular sports are performance sports judged by their highlight reels. But "American" sports (as defined above) are highlight machines designed to produce high-performance moments that negate the mistakes. Don't be the goat!

Soccer is watched for the unanticipated occurrences of its unpredictable performances, where a single bad roll of the dice can decide a championship.

The American football fan watches a game knowing there will probably be a couple of great passes, a couple of great runs, a couple of great interceptions, a couple of big hits, a couple of long kicks, and a couple of touchdowns.

As the clock winds down, the team behind will take bigger and bigger chances with bigger and bigger plays, and some of them will pay off, but as part of an overall strategy.

The soccer fan knows that something will happen. Maybe even a goal! Maybe. Beyond that, who knows? Maybe this time . . . Well, lotteries are hugely popular around the world too, despite the long--and totally random--odds.

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June 23, 2014

Making soccer worth watching

Every four years when the World Cup rolls around, American Exceptionalism once again rises to the fore as Americans by and large demonstrate their exceptional indifference to the world's most popular team sport.

To be sure, that's becoming less true by the year. Even Salt Lake City has a professional soccer club. And soccer is certainly a good way to get kids to run around outdoors without the risk of bodily injury from playing American football (and the huge cost).

The World Cup rings up respectable ratings in the U.S. simply by being rare enough and weird enough to draw in the curious. Thanks to its sheer excess and pageantry, the Olympics likewise gets millions to watch sporting events we never would otherwise.

Even so, most World Cup matches don't draw enough attention to escape the walled garden of ESPN. Meanwhile, NHK shuffles its schedule to broadcast World Cup matches (which, for licensing reasons, viewers of TV Japan are spared from viewing).

At times like this, I, who do not care that much about sports in general, am happy to care even less about soccer. But in the abstract, I am intrigued.

My international satellite TV package includes One World Sports. It reminds me of ESPN way back in the day when ESPN would carry any obscure athletic activity to fill 24 hours of programming. Stuff like cricket, snooker, badminton, and darts.

Plus lots of soccer.

So channel surfing around, now and then I'll end up watching five minutes here and there. At first, I was impressed by all the skillful passing going on. And then I realized it was mostly going on mid-field. And then I realized that nothing else was happening.

If the ball got anywhere near the goal, the defense simply fell back into the goalie box and turned the game into human bumper pool. Once everybody crowded in there, there was no "strategy," only a lot of randomly lunging and knocking the ball around.

And occasionally even knocking it into the net. A goal in soccer occasions such elation because it is such an unusual occurrence. As The Simpsons so aptly described the sport: "It's all here: fast-kickin', low scorin'. And ties? You bet!"

Then it struck me: soccer is what basketball would look like if goaltending was allowed. There was no shot clock. And the fast break was prohibited.

We'd be talking boring, low scoring games where the offense would somehow have to power through to the basket and slam the ball through the hoop without fouling anybody, or catch the defense so out of position it was incapable of blocking the shot.

Meaning that the most interesting games in soccer, paradoxically, are those when one team completely outclasses its opponent, or neither team has much of a defense (the very definition of a dull contest in football, basketball, or baseball).

But these are problems that can be easily fixed.

Getting rid of the offside rule is only the first step. The dumbest rule in all of sports, it's emblematic of a game absurdly weighted in favor of the defense (second dumbest: the secret time clock).

A physically bigger goal would help (in hockey too), twice as wide and arced (or make the blasted field smaller). That still wouldn't eliminate the bumper pool defense.

Here's what soccer really needs: basketball's 3-second and goaltending rules. In soccer, though, the 3-second rule would apply to the defense. Call it the "onside" rule:

Aside from the goalie, no defensive player shall remain inside the goalie box for more than 3 seconds unless the ball or an offensive player is also inside the goalie box.

Corner kicks would be like free throws. Nobody (except the goalie) could step into the goalie box until the ball was kicked.

These changes would make strategy and tactics a critical part of the equation. That is, setting up and executing specific plays with a high likelihood of producing desired results, rather than devolving into a life-sized illustration of Brownian motion.

During a corner kick, where would the offense position themselves? Would they group together or spread apart? Would the defense cover them man-to-man or attempt zone coverage? The kicker would need to signal where or to whom he would kick the ball.

A player dribbling the ball downfield would similarly need to decide whether to enter the goalie box, drawing the defense along with him, or pass to a teammate behind the defense but not in the goalie box, making possible a one-on-one fast break.

And while I'm at it, I'd allow hitting the ball with the hands, volleyball-style. Because deliberately hitting a fast-moving object with your head is really, really stupid.

Of course, one could counter that at some point, soccer would cease to be soccer. But consider how often the rules of basketball have changed over the past fifty years: the size of the key, the three-point shot, the zone defense, the shot clock, jump shots.

Come to think about it, basketball still favors the offense too much. Goaltending should be permitted if a defensive player jumps from outside the paint. That should make the game more interesting.

Not that I'd be likely to watch in any case (unless I was really bored and there was nothing else on).

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March 10, 2014

The name of the noun

Asks Juliet at the beginning of perhaps Shakespeare's most famous and familiar soliloquy, "O Romeo, Romeo! wherefore art thou Romeo?" She means, "Why must your name be Romeo Montague?" and goes on to pose the following semantic argument:

What's Montague? It is nor hand, nor foot,
Nor arm, nor face, nor any other part
Belonging to a man. O, be some other name!
What's in a name? that which we call a rose
By any other name would smell as sweet.

Ah, if only it were so, Juliet. But I'm afraid you and xkcd are only half-right (click to enlarge):


In narrative fiction and poetry, the right words--even words that only sound right--form the foundation of verisimilitude, ringing the right bells without striking the wrong notes. In technical writing, the necessity should be obvious.

As Mark Twain put it, "The difference between the right word and the almost right word is the difference between lightning and a lightning bug." In the mind's eye (or rather, nose) a rose by any other name can smell awful.

Of course, there is that the trendy, post-modern notion that "naming things" is a bourgeois tool of "oppression." Except that coming up with words for stuff, Kate points out, is deeply rooted in human nature. It's what we have descended larynxes for.

My reactions to such blather are similar to those about soccer: the species spent the last million years evolving big brains and opposable thumbs and some numbskull goes and invents a sport that instead requires hitting things with your bare head?

Besides, any creative writer will tell you that coming up with the right names for characters alone is half the battle. The rest of the nouns make up the other half, as Billy Crystal patiently explains in Throw Mama from the Train:

Mrs Hazeltine, when you're writing a novel that takes place on a submarine, it's not a bad idea to know the name of the instrument that the captain speaks through.

A few good nouns can carry a lot of narrative weight. Watching One Piece, I am struck by how well the translators come up with both the logical and wacky English equivalents to the original Japanese. A small sampling from the Water 7 arc includes:

• The main transportion to Water 7 is the Sea Train, Puffing Tom.
• The train conductor named Kokoro and her granddaughter, Chimney.
• Iceberg, the mayor of Water 7.
• The Galley-La shipbuilding company.
• A mysterious government agency called CP9, and their base of operation, Enies Lobby.
• CP9 is after the blueprints to Pluton, a secret weapon—
• —believed to be in the custody of the gonzo shipwright, Cutty Flam.

Another classic example is Rutger Hauer's "Tears in rain" soliloquy from Blade Runner (largely improvised by Hauer himself):

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die.

Even devoid of context, without any additional meaning attached to them, the nouns sound right, the mere act of speaking making them real in the imagination. And, yes, it really helps that Rutger Hauer is saying them.

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June 21, 2010

The World Cup (is half empty)

My thoughts on the World Cup after enduring the tedium of watching the U.S. playing the U.K. to a 1-1 tie (by "watching" I mean that the television was on while I did more interesting stuff). I consider myself an objective observer, as my general interest in all sports is minimal at best.

In short: soccer is an art house movie without a plot. You know it's over because it says "Fin" on the screen. (Hockey is an action movie without a plot, and is similarly pointless.) Soccer is what basketball would look like if basketball allowed goaltending and had an offside rule.

The solution (for hockey too) is to eliminate the goalie. "Offsides" would only mean being inside the goal box ahead of the ball (both defense and offense).

Americans being Americans, any sport that penalizes the fast break and the Hail Mary will forever be doomed to the sidelines. Though the real underlying difference is that Americans demand from their sports clear evidence of premeditated thought and a means of incremental evaluation.

A bunch of talented athletes improvising however brilliantly on the spur of the moment is not enough. Like improvisational jazz. Yeah, everybody "admires" improvisational jazz. Nobody actually listens to it.

An overall strategy revealed through well-planned and executed plays is the essence of American football. Americans want to see the generals directing those armies on the "playing fields of Eton," and will judge them by the wars they win. This it is true of baseball, golf, and even NASCAR.

This ability follow the deliberations and judge incremental outcomes is why boring sports like golf and baseball get so much network television coverage. Steve Sailer is spot on that golf courses "look like happy hunting grounds—a Disney-version of the primordial East African grasslands."

Unlike tennis, which stupidly bans the coach to the bleachers. This is why tennis, aside from Grand Slam tournaments, doesn't get much network television coverage. The other being that tennis is a "fast-twitch" sport that depends largely on the other guy screwing up to score. Like soccer.

Basketball hovers halfway between both worlds, which may be why it is the one international "crossover" sport that America shares with the world—fast-twitch but offense-intensive. Plays are expected. Like the double play in baseball, "Stockton to Malone" was a beautiful thing to watch.

And you could expect to see it more than once.

In evolutionary-psych terms, Americans want to see a group of individuals acting as a single team. It's the heart and soul of every classic war movie, the platoon of rugged individualists coming together for the common good. Hence the most cutting criticism of all: "He's not a team player."

Because controlling actual "team play" is impossible in soccer (and hockey), these sports are necessarily about a team acting as a collection of talented individuals. Think of soccer as a way of subverting socialism. And sublimating collectivized religious and nationalistic passions.

Americans are shamelessly patriotic and openly religious (though are more Jeffersonian about it that they'll admit), and so don't really require another weekly groupthink where nothing happens and "all the fun is in getting there" (because there's no actual "there" there).

Getting caught up in the same-only-different drama of the competitive moment is enough. The only true American national theater is the sports stadium, and the one true national imperative is to "Win one for the Gipper."

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March 19, 2007

It's Time for the Haru Basho!

Meaning the "spring tournament," held every year in Osaka. Of all the full-contact martial sports, only one deserves the same coverage accorded to prime-time sports like golf, basketball, baseball and football.

That's right. Sumo.

Boxing used to hold this position, but these days you can't make a regular feature of two guys beating the crap out of each other except in the movies. Even boxers who rise to the top of the profession and parcel out big matches once in a blue moon--thus making boxing impossible to follow as an individual "fan" sport--will still probably end up with mush for brains.

Efforts to "clean up" boxing with idiocies like the hit-count scoring system employed at the Olympics reveal the inherit weakness of martial arts in general: no real spectator sport is scored by judges. One reason wrestling is vanishing from collegiant sports (besides Title 9) is that nobody except ex-wrestlers can tell what the heck is happening on the wrestling mat.

To say nothing of the far-to-common, not-made-for-prime-time moment of two wrestlers locked together for seeming hours in a tangle of arms and legs, and then one being declared the winner because of some move (indetectable to the casual viewer) that pushed him ahead on "points." Altogether now: boring!

Sumo tolerates none of such nonsense.

It's a winner-take-all sport with simple rules (first wrestler to go out of bounds or touch any part of the body above the sole of the foot loses). Like golf (hit the little white ball in the hole), sumo is a strict meritocracy where you prove your worth by beating the field. It doesn't take a golf fanatic to know that Tiger Woods is that good, and the same goes for the top sumo wrestlers.

Sumo as a sport can most simply be described as what the center and nose guard in American football do immediately after the ball is snapped. In fact, a visitor from outer space could be forgiven for assuming that sumo was somehow a byproduct of football or the other way around. Sumo could very well be advertised as "Requium for the lineman."

And like football, sumo looks great in instant-replay, which in turn invites vigorous armchair analysis and Monday-morning quarterbacking, the elixirs of fan participation.

The mistake American networks make when broadcasting sumo matches (as a curiosity time filler) is to show the "live" NHK feed. Except that most Japanese fans watch the nightly wrap-up, which features the individual bouts with the pre-game rituals and warm-ups removed, pared down to the actual combat. Granted, the ritual is part of the fun, but a day's sekitori bouts can be summed up in thirty minutes.

That makes it possible for even the casual viewer to follow the entire drama of a tournament, such as Chiyotaikai's 5-4 collapse during the current March meet and Hakuhou's unexpected 8-1 surge, pushing 7-2 Asashouryu out of first place.

Offered in this format and accompanied by informed commentary, I think American audiences could better grasp what a dynamic, suprisingly individualistic, upset-rich, "high-scoring" (best of 15 consecutive bouts fought on 15 consecutive days wins), fast-moving, rock'em sock'em, full-contact sport sumo is. All the things Americans want in a spectator sport (and hate about soccer).

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