November 22, 2018

The Ancient Magus Bride

My preferred approach to analyzing anime is to examine the narratives in terms of interlocking genres. Generally speaking, commercially successful art conforms to established structures and favors certain types and tropes. Storytelling no more needs reinventing than the wheel.

Structure presents no barriers to creativity. Rather, a foundation of the "same old" presents new opportunities to surpass the expectations of the audience in unexpected ways. A prime example is Madoka Magica, which discovered eschatological horror within the magical girl genre.

And invented a whole new way of telling an old story that soon took on a life of its own.

Take an archetypal tale like Beauty and the Beast, mix in western magic, eastern theology, Jungian psychology, and a bit of The X-Files (especially in the balance between the light and heavy dramatic elements), set it in England, and the result is The Ancient Magus Bride.

In her ongoing manga series and twenty-seven episode anime, Kore Yamazaki's unique approach is to mix and match the beastly elements. Aside from his height (six-foot seven or so) and the horned wolf skull that hides his demonic visage, Elias Ainsworth is every inch a proper English gentleman.

Although from all appearances an ordinary Japanese teenager, Chise Hatori is a psychological basketcase. Her mind is as much a beast as is Elias's appearance.

Driven half-mad by her mother's suicide and the second sight that allows her to see the yokai and ayakashi (monsters and magical beings) that populate the mortal realm, Chise resolves to kill herself as well. At the last minute, she is persuaded to sell herself to a trafficker in the black arts.

Elias Ainsworth brings the auction to a halt with an outrageous offer of five million pounds.

He takes Chise to his cottage in the English countryside, where he bluntly admits to acting with ulterior motives. He has identified Chise as a rare "Sleigh Beggy." This Manx term refers to a kind of fairy that once inhabited the Isle of Man. Chise turns out to possess extraordinarily magical powers.


But she has little idea how to use them and every attempt inexorably saps her strength. If nothing is done, she will die in a few short years.

Chise becomes Elias's apprentice and a member of his eccentric family. When not traveling about the British Isles solving paranormal problems like Mulder and Scully, Elias dotes on her and vows to save her life.

His "purchase" of Chise included a marriage contract. Elias treats the marriage as a done deal but doesn't act on it. He is, in fact, bewildered by his growing fondness for her. Like Data in Star Trek, his affection for Chise only heightens the differences between him and the humans among whom he dwells.

And when she leaves, he sits in the living room and sulks. At times like this, Elias is basically every overly-introspective introvert ever. But, of course, the Beauty returns to the Beast, in a stunning and exhilarating scene that casts even the Disney version into shadow.

Except there will be no neat resolution to their strange relationship. Elias has a beastly side considerably more untamed and dangerous than the fairy tale. And yet Chise will later formally propose to him, a scene made all the more poignant precisely because Elias is not a frog about to turn back into a handsome prince.

The second cour picks up when the first left off (the OVA exploring Chise's backstory takes place between the two cours) with little morality plays featuring characters that will play important parts later. And then The Ancient Magus Bride dives into the gothic horror genre in a highly compelling concluding arc.

The story of an immortal longing for death is a darker version of the 2017-2018 season of Lucifer. The immortal in Lucifer is Cain (of Cain and Able). In The Ancient Magus Bride, the immortal is Cartaphilus, the "Wandering Jew" of medieval folklore.

An Armenian archbishop, then visiting England, was asked by the monks of Saint Albans Abbey about the celebrated Joseph of Arimathea, who had spoken to Jesus, and was reported to be still alive. The archbishop answered that he had himself seen such a man in Armenia, and that his name was Cartaphilus, a Jewish shoemaker, who, when Jesus stopped for a second to rest while carrying his cross, hit him and told him, "Go on quicker, Jesus! Go on quicker! Why dost Thou loiter?" to which Jesus is said to have replied, "I shall stand and rest, but thou shalt go on till the last day."

The conflict here focuses on means and ends. Cartaphilus is fascinated by Chise, a magical being doomed to die while he is doomed to live. A supernatural Dr. Frankenstein, he schemes to graft her body into his and absorb its nature. He does not care how many innocents are sacrificed along the way.

Elias, likewise, will do anything to protect Chise, except Chise cannot allow him to do anything, to become a mirror image of Cartaphilus. Ruth (Chise's canine familiar) wryly observes that the relationship has shifted from Elias teaching Chise how to be a mage to Chise teaching Elias how to be an human being.

This is very intense stuff. Thankfully, the high drama is leavened by the use of comical double-takes in the chibi (super-deformed) style. Another constant delight is voice actor Ryota Takeuchi, who plays the part of Elias like a double bass. Visually, The Ancient Magus Bride is a treat from beginning to end.

It can seem at times that the entire budget for the anime went into creating the breathtaking background art, that often brings to mind verdant Turner landscapes. This is Merlin's Albion, the England of Tolkien and C.S. Lewis fused with the Shinto cosmology of Princess Mononoke and Spirited Away.

As depicted in anime such as Mary and the Witch's Flower, Witch Hunter Robin, Black Butler, and even Hellsing, Japanese fantasy writers are fascinated with the world that lies beyond the English wardrobe, and delight in fusing together two cultures a literal world apart.

For example, although she began her enchanted life as a banshee, Silky has become a species of brownie known as a silkie, a female spirit "associated with the house rather than the family who lives there. But like a brownie, she is said to perform chores for the family."

The silkie closely resembles the Japanese zashiki warashi, a house spirit that blesses the homes of those who treat it well. Silky is no singing candelabra but she does create a warm and inviting place where this strange menagerie endeavors to become better at being whatever species of the supernatural they happen to be.

The anime follows the manga through volume 9 (March 2018). Kore Yamazaki is still writing the manga. One of her clever touches is titling each episode with a well-known English proverb. (I did the same thing in Angel Falling Softly.)

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April 13, 2015

The magic of the mundane

Blogger John Hansen came up with a great antidote to the demand for "realism" in young adult literature: story pitches that are "very realistic." They double as examples of "high-concept" plots (turned into haiku by Twitter's 140 character limit), although the irony renders these decidedly "low-concept."

You can browse the whole Twitter list at #VeryRealisticYA. It's perversely entertaining.

Girl can't decide between two boys. The boys realize the girl is shallow and become best buds.

Teenage girl meets 300 year old vampire. They have a hard time connecting because he's 285 years older than she is.

Teen doesn't sacrifice safety, family and normalcy to go to extremes against her government for some random scrub she just met.

Girl leaves home to save the planet. Parents file a missing persons report, police find her, bring her home. She's grounded.

Teens suspect crime has occurred. They inform parents and police and go back to being teens.

Girl thinks her life is over after her high school crush dumps her. She grows up. Can't remember his name ten years later.

High school doesn't have a strict popularity system, just various groups of friends that somewhat overlap.

Girl overhears CEO's sinister plot to rule the world. Turns out her startup's founder is just really full of himself.

The survival of the world depends on girl learning to control her powers. Girl can't. Everyone dies.

Actually, that last one has been written: Madoka Magica, which turns on the inability of teenage girls to understand or properly use the superpowers they've been given. It's the recognition of this mundane truth of human nature that elevates it above most in the "magical girl" genre.

Spoiler: everybody dies but Homura.

Which brings me to the importance of the ordinary in fantasy. Fantasy is fantastic only compared to ordinariness. Without it, fantasy gets lost in superlatives. That's why Batman is more intriguing than Superman. A too super superhero becomes his own Deus ex Machina.

It gets to the point where the only scary thing supervillains can do in Hollywood blockbusters is destroy large-scale infrastructure. Well, so can earthquakes, hurricanes, and tornadoes. Natural disasters are not entertaining (except in PBS documentaries).

Man of Steel shares the same problem with Thor: The Dark World and every other superhero flick that ends with the piecemeal destruction of a major metropolitan area: they're boring. (Avengers succeeds thanks to Robert Downey Jr. and by being genuinely funny.)

Kate points out the necessity of characters like Spike (from Buffy the Vampire Slayer) who are mostly content with their plebeian tastes and plebeian goals. They don't want to destroy the world or conquer the universe. They just want to get on with life and enjoy themselves.

Fantasy needs to be grounded in characters who live in the here and now, who avoid world-shaking existential crises. There is, in fact, a whole genre in Japanese fantasy about otherwise normal people with a single unique characteristic that hardly anybody notices.

In Kamichu! the heroine is a minor Shinto deity. Everything else about her life in a fishing village on the Inland Sea is (almost) completely normal. Rather than "Stop the presses! Inform the world!" she's treated more like "Local girl makes good."

Someday's Dreamers is about social workers who happen to be witches. They work in a government agency like any government agency that social workers work for. Except, you know, they're witches.

This is the low key approach I wish Angel would have taken: a noir detective series about a P.I. who happens to be a vampire. Instead, the whole vampire meme came to dominate everything, thereby exhausting most of the decent story possibilities.

Luke contemplating the Tatooine sunset and worlds beyond.

A little normalcy goes a long way, not only in slice-of-life stories but in the big heroic journeys too. A key to what made the first Star Wars movie so good are the mundane motivations at the heart of the story: Luke wants to get off that hick planet and Han wants to earn a few bucks.

The Buffy model, in which the teenage heroine wants to keep being a "normal" teenager, has become de rigueur in YA fantasy. But unfortunately, as in Buffy and Angel, so is the constant resort to dystopian futures and apocalyptic plots.

That's what makes iZombie a refreshing change. Like Buffy, our heroine deals with everyday life and the challenge of being "normal" when she is anything but. As a champion of justice, she is decidedly small-scale, her superpowers not terrifically super, and difficult to handle.

Blaine turns over a new leaf . . . for about five minutes.

Upon becoming one himself, the low-life who accidentally turned her into a zombie, the very Spikey Blaine, contemplates his navel for about five minutes. And then leverages his old skills--dealing drugs--into a brand new one: the culinary brain wholesaling business.

He's still a sociopath, but a surprisingly entrepreneurial one, and that's infinitely more interesting than trashing Manhattan.

As far as that goes, instead of destroying Manhattan, I'd tell Loki to ditch Asgard and run for mayor of New York. You know, like Mayor Wilkins of Sunnydale on top of the Hell Mouth. A much bigger challenge and a way better night life.

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February 05, 2015

The Passion of the Magical Girl

One reason Frozen was so successful in Japan is that it's a spot-on execution of the "magical girl" (mahou shoujo) genre. As with Akira Kurosawa and the Hollywood Western, the inspiration goes round and round. With Puella Magi Madoka Magica, this cross-cultural fertilization has produced a near-perfect hybrid.

The magical girl traces her roots back to the television classic Bewitched (1964). A dubbed version soon showed up on Japanese TV and inspired Toei Animation's Sally the Witch (1966).

Sally the Witch defined the narrative formula in several key ways:

• The heroine (a teenage girl) must keep her magic secret.
• When she uses magic, she needs a special magical phrase and an enchanted object like a baton (a supercharged wand).
• A magical servant (or familiar) accompanies the heroine back and forth between magical and normal worlds.

Though this basic approach remains as popular as ever, the genre has evolved to include tomboyish protagonists, fierce rivals, evil antagonists, dark outcomes, weird weaponry, and "fan service" (you won't find that in a Disney cartoon).

Also unlike its Hollywood precedents, magical girls often battle the bad guys under the direction of a shadowy (extraterrestrial) organization monitoring the planet. Though wielded in "Abracadabra" terms, their powers align with Arthur C. Clarke's dictum: "Any sufficiently advanced technology is indistinguishable from magic."

There's a lot of Batman in a magical girl. In Puella Magi Madoka Magica, that designation belongs more to Homura Akemi, Madoka's self-assigned Dark Knight. Like Batman, hers is the morally murky world of a person who has seen too much and done too much and gotten nowhere. Brute force is pretty much all she has left.

The enemy Madoka is being recruited to combat are malevolent witches zombifying people from the shadows. The magical girls battle them in a kaleidoscopic netherworld that was apparently designed by Henri Matisse after a bad hangover, a medieval contrast to the shiny, post-post-modern "real" world (click to enlarge).


Said Jung, "In the Shadow is the gold." The shadows are dark and deep. There are bigger conspiracies at work here, and those witches aren't what they appear. A devastating revelation tells Madoka they are souls in need of redemption, transforming Madoka Magica into an exploration of the doctrine of universal reconciliation.

The first two episodes deceptively duplicate the cutesy magical girl formula exactly, until the end of the third, when somebody's head gets bitten off. And not any old someone but a main character. Imagine a Disney cartoon abruptly reverting to the original Grimm version, with the rest of the cast viciously turning on each other.

Elsa going off the deep end in Frozen is actually according to the formula. Magical girls often go off the deep end or end up fighting other magical girls who've gone off the deep end. But in Madoka Magica, the stakes quickly escalate beyond internecine rivalries.

It's about the value of a soul and what prize, what noble goal, could temp you to give it up. If that sounds Faustian, it's on purpose: the series makes repeated references to Goethe's Faust. To briefly review the Faust story:

Faust is a scholar who is highly successful yet dissatisfied with his life, so he makes a pact with the Devil, exchanging his soul for unlimited knowledge and worldly pleasures. "Faust" and the adjective "Faustian" imply a situation in which an ambitious person surrenders moral integrity in order to achieve power and success for a delimited term.

All magical girl have a cute familiar (and recruiter). In Madoka Magica, it's the rabbit-like Kyubey. He's revealed (by Homura) to be Mephistopheles. Madoka would seem at first to be Faust. If so, she's a very cautious Faust (again thanks to Homura), not following the rest of the magical girls when they jump off the cliff.

The temptation is that Kyubey really can grant them anything they can possibly imagine. Giving the average teenager god-like powers is not a good idea, especially when the scales of the universe must inexorably balance: the greater the bestowed "gift," the greater the damnation that awaits them when they fall.

And yet such divine power opens the door to the possibility of an atonement. The first part of Madoka Magica is largely a retelling of the temptation of Christ (Matthew 4:1-11). Madoka's guide through the wilderness is Homura, who appears as an Old Testament prophet, speaking harsh truths none of them wants to hear.

With kindness comes naivete. Courage becomes foolhardiness. And dedication has no reward. If you can't accept that, you are not fit to be a Magical Girl.

Except it is courage and kindness that drive her forward. Like Peter drawing his sword in the Garden (John 18:10-11), Homura tries to prevent the inevitable. "By grace we are saved, after all we can do" (2 Nephi 25:23) sums up her character arc, especially the doing part. But also like Peter, Homura cannot "save" Madoka from her destiny.

Madoka and her fractious apostles (Homura on her right).

For in the end, Madoka must take up her cross and lay down her life to save her friends (John 15:13). As with Scrapped Princess and Haibane Renmei, the freewheeling elements of genre anime fantasy in Madoka Magica plunge right to the heart of Christian eschatology.

Unconstrained by a cultural rule book dictating what is and isn't "acceptable," Japanese fantasy writers reshuffle the metaphorical deck with few self-imposed constraints. The plotting must also be disciplined by grounding the narrative in some sort of plausible logic. There must be rationality behind the resolutions.

Reading too much science into fantasy can get problematic. Fortunately, Kyubey sums up the "magic door" simply and expeditiously, and is convincing enough for the tale to hang together.

C.S. Lewis resorts to a literal deus ex machina with his hand-wave of "deep magic" to resurrect Aslan. (The White Witch must have missed that particular script meeting.) But Madoka's decision aligns with the rules of the game exactly as Kyubey has explained them. What makes Kyubey terrifying is that he's stone cold rational.

It's the same premise as Monsters, Inc., this time taken to grotesque (yet logical) extremes. Angst comes into its own as a compelling plot device! Which also makes the reason for targeting teenage girls darkly hilarious. As a result, Madoka's solution rings that much more true within the framework of the story and Kyubey's scheming.

To be sure, Madoka is a Lorenzo Snow kind of savior (with some Buddhist sensibilities thrown in for good measure, plus a neat theory of divine omniscience): "As man now is, God once was."

Supposing that God was once a teenage girl with a penchant for pink.

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May 26, 2014

The magical girl

Frozen is the biggest grossing non-Ghibli animated film in Japan. A great Disney production, it's also a perfect execution of the "magical girl" and "sister" anime genres, both emphasized in this trailer.


The "magical girl" genre depicts an otherwise "ordinary" girl trying her level best to live a "normal" live, despite her magical powers, which she must keep hidden while striving to master and control them.

Although Sailor Moon blazed the trail (it's more of a goofy superhero show, "Little Wonder Woman"), Magical Girl Lyrical Nanoha really defined the genre, along with Miyazaki's Kiki's Delivery Service.


Tweeny Witches, Magic User's Club, Someday's Dreamers, Cardcaptor Sakura, Magical Girls Club, Pretty Cure, and most recently, the critically acclaimed Puella Magi Madoka Magica, are all very watchable.

The cuteness notwithstanding, series like Nanoha, Tweeny Witches, and Madoka Magica have surprisingly dark and convoluted plots, and the even cuter Magical Girls Club is quite complex.

The "sister" genre is literally just that, about sisters or siblings (or close cousins), with some comedic quirks, idiosyncrasies, sibling rivalries and sit-com scenarios commonly thrown in.

Good examples can be found in My Neighbor Totoro, Ranma ½, Strawberry Marshmallow, and K-On. Lately, My Little Sister Can't Be This Cute spawned a bevy of "My Little Sister is _____" titles.

Strawberry Marshmallow and K-On (along with Magical Girls Club) are also representative of a sub-genre featuring a group of (unrelated) girls who carry on like sisters in a big, extended family.

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May 19, 2014

Frozen

With Tangled (2010) and now Frozen (2013), Disney's once floundering in-house animation studios have equaled and even exceeded the standard set by Pixar. Of course, with John Lasseter in charge of both, that may have become a distinction without a difference.

Nevertheless, while Pixar continues to project an aura of artistic sophistication unmatched by its competitors—perhaps reflecting the lingering influence of its founder—Disney Animation productions strike me as more broadly human in their dramatic appeal.

And certainly more broadly comedic. Many of the laugh-out-loud moments in Frozen come from the efforts of the snowman Olaf to literally keep himself together. He's a one-man Calvin & Hobbes running through the movie, totally hilarious in a somewhat disturbing way when you stop to think about it.


Humor of a more urbane sort is provided by Anna (the redhead) and Kristoff. Disney has again tapped into the snap, crackle and pop of the great screwball comedies. To be sure, Anna, Kristoff (and the reindeer) are a copy of Rapunzel, Flynn Rider (and the horse). Hey, with repartee like this, more of the same is fine by me.


But don't get too distracted. As with the magician's slight of hand, the fun and froth on the surface mask a surprising degree of moral complexity beneath. (Too many Pixar movies, by contrast, prove less profound than they look.)

Frozen dares to lead with a pair of antitheses, not only bad consequences springing from good intentions, but ill-intentioned people successfully pretending to be good. Tangled gives us one too, but the audience is in on the deception from the start (that Rapunzel's "mother" is evil).

The ingenious touch is Elsa's barn-burner of a power ballad, "Let it go." It sounds at first like an anthem for the self-esteem movement. Except that, by the end, it's become clear that Elsa "being herself" will kill her sister and destroy her kingdom with a Midas-like curse that turns everything she touches to ice.

Elsa doesn't need to "let it go." She badly needs to get over herself. That's what the movie is actually about.

To be fair, Elsa doesn't understand herself or her own abilities. As she and her world change, what she has to "let go" evolves too. She's not the only one. Anna needs to grow up. Fast. Falling in love with some random guy at first sight is a really bad idea, especially when it's just an excuse to get out of the house.

There's a great scene where Kristoff says, "Maybe your sister wants to be left alone," and Anna replies, "Nobody wants to be left alone." Ah, spoken like every clueless extrovert who's ever lived.

Prince Hans, the object of Anna's initial affection, is a fairly complex fairy tale antagonist, the stereotypical nice guy who isn't. Though it wasn't as big a gotcha as I thought it'd be. Nice guys don't chain up the queen in a dungeon. But isn't he simply "being himself" and looking out for his own self-interests?

With twelve older brothers, he probably has self-esteem issues too. Well, tough nuts, kid. That doesn't justify being an exploitative, homicidal jerk. I appreciated how unsentimentally the tables are turned on him in the end. No instantaneous change of heart or slap on the wrist after "lesson learned," thank goodness.

Speaking of changes of heart, the one other failing in the film (aside from the missing backstory explaining Elsa's "gift") is the same one I noticed in Tangled: rushing through the "emotional resolve" (Rapunzel's reunion with her parents is cut too short), especially when the denouement starts on such a great note.

After all, Elsa has just brought her sister back from the dead. A few moments of reflection, a little hesitation, some sisterly recognition and encouragement (the first song in the movie, "Do you want to build a snowman?" poignantly establishes the depth of their relationship), would make the payoff all the more profound.

The movie wouldn't have suffered for running 1:43 instead of 1:42. Or 1:44 to work the backstory into something sequel-worthy. (Is this a sex-linked recessive trait that doesn't express in males? That would make both her parents and her sister carriers. Fascinating.)

And one minor linguistic quibble. No, not the droll anachronisms scattered throughout the script. I love those. A mere one word in the lyrics. Specifically, the vagueness of the antecedent in "Let it go" bugs me. Let what go?

Granted, as noted, that vagueness does allow the meaning to adapt to an ever-shifting context. Still, I think the Japanese translation improves on the original with the phrase ari no mama ("[take me] as [I] am"). Takako Matsu delivers a bravura performance.


Here's the English version sung by Idina Menzel. Quibbles aside, she does very well as Elsa.


Oh, and stick through the credits to the very end. First for the "legal disclaimer" that comes right after "Production Babies" (get out your magnifying glass). And then the abominable snowman makes a curtain call.

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November 14, 2013

Internet Explorer Nanoha

Here's nice overview of Microsoft's OS anime mascots, or "OS-tan" (tan is a slang form of the diminutive suffix chan).

Windows 8 would be a lot more popular if it looked like this!

Though it's hardly a Microsoft "fetish." OS-tan have been around for quite a while in Japan. In fact, Microsoft is showing remarkably quick-witted marketing chops for what is widely considered a stodgy tech company.

Especially in this "Internet Explorer Nanoha" IE-tan ad.


Incidentally, her "transformation" (no telephone booth required) is a staple of the "magical girl" anime genre, especially Sailor Moon, though I prefer the Magical Girl Lyrical Nanoha franchise.

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July 14, 2009

Clannad

Clannad is best examined in reference to Kanon. It's pretty much the same, only different. Which is to say it's very much worth watching. Good, not great, though there are many moments of greatness. The better the idea, the more it should be ripped off. The world hasn't run out of worthy homages to Pride and Prejudice.

As with Kanon and Air, the story and character design were created by software developer Key Visual Arts. The anime version was produced by Kyoto Animation, directed by Tatsuya Ishihara and written by Fumihiko Shimo. This team has a good thing going. I hope they keep at it.

Clannad, like Kanon, is on the surface a high school harem melodrama with a wise-guy male lead (Tomoya Okazaki, voiced by Yuichi Nakamura), surrounded by a bunch of girls with "issues." But while Kanon starts out with a story derived from traditional folklore, Clannad begins as a theater of the absurd.

Tomoya sets out help Nagisa join the drama club. The drama club was shut down for lack of interest. They can start it up again if they can attract a quorum of members. But they can't officially recruit because it's not a club. And nobody wants to join because nobody's interested in joining what's-not-a-club. That sort of thing.

The comic relief is broader. The repartee between Tomoya and Fuko is fall-down funny (though the patter can be tough to follow even with subtitles).

We also find out about everybody's "after school special" problems much earlier. This makes Clannad more by-the-numbers, less dramatically complex than Kanon. Rather than weaving several stories together, the narratives follow one after the other in an episodic fashion, almost independent of each other.

The story arcs thus tend to hang separately than together, and never quite surmount the first featuring Fuko (or address the implicit magical realism). The writer seems to have realized this and has Fuko popping up randomly throughout the series doing a "magical girl" parody that though funny, only serves to remind how much she is missed.

Anybody who's seen Cipher in the Snow will recognize the same theme in the Fuko arc. Both Clannad and Kanon deal seriously with the weight of memory and loss and the burden of guilt—and about disparate people uniting in a common cause largely despite themselves.

The concluding arc featuring Nagisa tries to tie up the lose ends, but raises more questions than it settles—about Nagisa's parents, about the relationship between Tomoya and his father, about the metaphorical significance of the poignant "lonely robot" vignettes—and doesn't quite deliver on the original promise.

If anything, Clannad is cursed by an abundance of good ideas and the inability to choose the right ones to follow through on. (The story as a whole becomes much clearer after seeing Clannad: After Story.)

Which is perhaps why, far and away, the best-written episode is a stand-alone short story tagged onto the very end (it expands upon a secondary character and conflict raised during the series). Rather than focusing on group dynamics, it's about two individuals coming to terms with each other and their place in the world.

Essentially, a high school senior slacking his way through life realizes he's not half the man his girlfriend thinks he is and finally grows the heck up. In only twenty minutes, the story comes to a well-crafted conclusion and a satisfying moral point but without a hint of moralizing. It is a superbly directed and edited short animated film.

Although Clannad takes a more meandering and uneven path than Kanon, it does begin and end on two very high notes.

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April 29, 2009

Kanon

Like space opera and romance, the "harem" anime genre is easy to make snooty fun of because most of it is so bad. Sometimes on purpose, often unintentionally. But just because the bulge of the bell curve ranks high on the kitsch index doesn't mean there's nothing on the "amazing" meter a few standard deviations out.

At one end of the harem spectrum, for example, is Elfen Lied, a blood-spattered S/F horror series. And at the other is one of the most poignant romances—and most complex psychological dramas—I've ever seen, with a demanding, multi-layered narrative structure that indeed deserves to be described as "literary": Kanon.

The story has a long and twisted pedigree (though not that uncommon in anime), having originated as an "adult" video game in 1999 (a "visual novel," for which there is no counterpart in the U.S. gaming market), then a G-rated version, and consequently as a light novel series, a manga series, a drama CD, and two anime series.

But it was the latest—2006—version produced by the innovative Kyoto Animation, directed by Tatsuya Ishihara and written by Fumihiko Shimo (who penned three episodes of The Melancholy of Haruhi Suzumiya), that molded it into an authentic work of art. Voice actor Tomokazu Sugita also deserves a lion's share of the credit.

Sugita is probably better known as Kyon in The Melancholy of Haruhi Suzumiya, the straight man to the frenetic Haruhi, the grounded center of whatever maelstrom she's cooking up next.

Haruhi's world is so unhinged that it's all Kyon can do to keep it from flying apart. In the process, though, we don't have many opportunities to invest ourselves deeply in the fate of the characters themselves. As in any madcap sitcom, we always expect some crazy rabbit to get pulled out of the hat by the time the credits roll.

That's a good part of the fun, but at the end of the fourteen-episode run, it seems more that the writers wrote themselves into one too many corners than the story came to a carefully scripted conclusion. Like a Mobius strip, you could feed the last episode into the first one and start the whole thing all over again.

I highly recommend the series for its quirky exuberance, Sugita's straight-man performance, the dance number in the opening credits, and because its general craziness inspires equally inventive fan analyses. The individual parts aren't only greater than the whole, they're often downright brilliant.

Kanon, though, exists as a completely realized artistic effort from beginning to end, where the characters are so changed in the process that there is no going back. It may not seem that way at first, as Yuichi's unflappability comes across as too nonchalant, given the quirky, illogical nature of the events around him.

But this is on purpose. Nothing in Kanon happens for lack of a better idea at the time.

As the story begins, Yuichi Aizawa (Sugita) has moved to snowy Hokkaido to live with his aunt and niece while he finishes his senior year in high school. He initially comes across as an unusually normal teenager, more a counterpart to John Cusack's Lloyd Dobler in Say Anything than the typical teen romantic lead from anime-land.

Unlike the neurotic, clinically introverted, "lesser male" harem protagonist, Yuichi has reasonable good sense of himself, is prone to reflection rather than panic, and doesn't turn into a tongue-tied imbecile around girls. He's pretty much a rock, if a slightly cynical one, a more extroverted and involved "Kyon."

To be sure, few teenage boys of any stripe are that calm, cool and collected. The neurotic "lesser male" of harem comedies is probably closer to reality. But as Ron Rosenbaum quips in Slate, "I hate characters I can identify with. I read to escape myself; I'm tired of my identity."

However, it does turn out that Yuichi has one thing very wrong with him: he's forgotten practically everything about the last time he lived there. Still, he treats this massive case of amnesia with suspiciously good cheer as he becomes reacquainted with a half-dozen girls who know him for important reasons he can't remember.

The series proceeds with a series of interlocking stories about how each of their screwed up lives (varying from "somewhat" to "a lot") relate to Yuichi. Little by little these experiences pry open the lid of his memories and the tragic truth we suspect lies at the heart of it. And the brilliant gem of hope that resides there also.

Uniting these stories is the series-long arc about the mysterious Ayu Tsukimiya—who runs through the closing credits wearing a knapsack sporting a pair of wings. She shows up at first as comic relief, but as the other variables fall away she moves closer to the center of the story, just as Yuichi moves closer to the truth about himself.

To be sure, a staple of the Hollywood melodrama, from Rebel without a Cause to Ordinary People to Good Will Hunting is the angst-ridden young man with the troubled past who works through his "issues," usually with the help of empathetic shrink and a faithful girlfriend.

Not to denigrate the genre (I liked the aforementioned movies), but it's awfully solipsistic stuff, all about how tough it is being me and how much I deserve to be loved because nothing bad that ever happened to me is really my fault. As the credits roll, we cheer the resurrection of the protagonist's self-esteem.

There's not a shrink to be found anywhere in Kanon, which argues instead that the one effective way to work through your "issues" is to do good by others. I know, even writing that it sounds saccharine. This is where Fumihiko Shimo's script and Tomokazu Sugita's performance carry the day.

Like Hugh Laurie's Dr. House, Yuichi doesn't run around doing good because he's a selfless altruist brimming over with charity for his fellow (wo)man. Rather, like House, he's drawn to the people he ends up helping out of curiosity about their plights and about his own curious mental state. And does more good as a result.

"Well, this is an interesting development," you can all but hear him thinking. So when the ninety and nine finally band together to care for the one, it comes across as authentic. In fact, the whole series could be read as an argument for why, in the final episodes, a bunch of teenagers should act so selflessly.

Kanon ultimately only makes sense after you've seen it. The pieces won't fall together until they're all there. Along the way, it can be treated as fantasy, magical realism, or straight psychological drama. In comparative terms, Orson Scott Card's Lost Boys springs to mind, as does The Sixth Sense.

Like The Sixth Sense, Fumihiko Shimo relies on the viewer jumping to the wrong conclusions. Still, he tips his hand early on with an updated version of "The Fox Wife," a classic Japanese fairy tale. This story-in-a-story creates the lens through which the rest of the series should be viewed.

If you would forgive the spoiler, what we have been watching all along are the stories Yuichi told Ayu while she was in a coma at the hospital. Except that, aside from one key scene, the points at which the surreal invades the real aren't clearly delineated, and that's fine with me. As Fox Mulder would put it, I want to believe.

Storytellers who build castles in the air and then preen as they shoot them down annoy me. If the castle's floating in the air, I know it's a castle in the air. As a case in point, does Mai possess healing powers, or is that a literary device too? Or another story-in-a-story? Hey, stop overthinking everything!

There's no overthinking the message of Kanon, though. Contrary to the assurances of the pop psychoanalytic culture, a true understanding of the self comes not from discovering your inner whatever, but from looking outwards at the rest of the world and examining why it is there and what it has to say and dealing with it.

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